A reference point is correct.
For instance in the Late Model in iRacing, you can set your typical static setup parameters, but you have no idea where your front and rear roll centers are, where your CG height is, actual track width, pinion angle (and you have to assume it is a standard 3-link, with no spring-loaded 3rd member, with an aft-mounted panhard bar). Not to mention the lack of accurate ackerman settings or knowing how much bump-steer you have. You also have no measurement or adjustability in the lower trailing arms to induce or reduce rear-steer.
Which, in my eyes, begs the question of how so many people can say the tire-model is incorrect, when in all actuality it could be absolutely perfect, but the geometry in the suspension is wrong. We don't really even know if the tires are based on a radial or bias-ply design (at least i haven't seen that determination as of yet).
As I have said before, we are given a computer generated representation of what should be, and the setups need to be as such to make that representation fast. Until we are given every possible piece of information available ingame that we get on real cars, noone will ever really know if tire models are right or wrong.
Sorry phil, I meant its the norm at my local track, and a few others. Haven't tried it online yet.
And tbh, I've run 62% crossweight at the same track, so who really knows what is "correct"?
Yeah. What doesn't make sense works. The first time we rolled that set across the scales the inspectors thought they had the cables mixed up. 1100 pounds on the LF tire, 8 deg caster split, lol. And this was years 8 years ago. Now its the norm.
@ PMD, I started running what could be called a luaghable setup on a my sportsman car in 2002, and the car was insanely fast.
At a track where 57% crossweght is the norm, I was under 47%
It simply comes down to the right combination and giving the car and driver what each wants.
But you're experienced enough to know that.....
All i simply wanted to do was explain my view, with the hopes that some others would see that the whole point(in my opinion) of both sims is to bring people together for a good race.
I wouldn't care if it was Radio-Flyers on brick roads, as long as the battle was good.
TBH i don't give two sh*ts about physics, or tire models, i care about having a good battle on a race track, and finishing it with the sense that it was somewhat close to reality.
I have learned to like iRacing for what it can give me, and there are minimal drawbacks (so far) in iRacing ovals compared to ANY racing in LFS in it's current state.
I must be missing something relative to your idea of the differences in physics. I have only driven a few of the cars in the iR roster, and they seem to act as they should, keeping in mind that both are computer generated examples of reality, and both are still under development.
Believe me, there's alot in LFS that i really appreciate. But like 99% of every other LFS lover does, I have grown too accustomed to that, and it's not reality. Maybe the physics are more accurate, or the tire model seems better. But i have bounced a few real race cars off walls and other cars, and have yet to be flung 600 feet skyward. THAT is not a simulation to me. That is just a game(albeit a good one).
Alot of the pro-LFS people stand up for what they believe, and show their loyalty. I stand right behind them, and still recommend it to anyone I know who may be interested.
But the simple fact is, cost or not, IRacing is doing something LFS isn't right now: filling servers.
And if it is so bad, then it makes me wonder why of the 7 people in a Solstice race I did earlier, 3 of them were LFS players, two finishing 1st & 2nd(no, neither of them was me of course, and one was your own teammate).
It's just sad that the state of affairs here have gone the way of negativity. This is no longer a place to talk about LFS, it's a place to bitch about LFS, and everything else.
This very thread started as a voiced opinion complaining about iR.
Said it before, i'll say it again. Stop comparing the two. It's pointless.
Some people choose vanilla, some choose chocolate. Some like the twist.
Maybe you're basing your assumption on the Legend or Solstice or Spec Racer?
There are NO tracks in LFS that give the feel of the real thing, it's just a matter of getting used to where the slip limit is.
Me personally, i focus on the ovals. And 50 laps at Thompson makes my wrists hurt, and that's simply due to the characteristics of the track, not just turning up the FFB.
The first time i tried iRacing, i was put off. But, i also had onboard GFX card and a worn out momo.
Now with a good card, and a DFPGT, it's a different experience. I will admit to being very judgemental and against it for the cost. But I previously paid for numerous LFS servers that sat empty most of the time. And as of late, I haven't had any satisfactory racing experiences in LFS in quite some time. SO if i have to spend a little cash to refresh my online racing, dammit that's my choice.
Believe me, I'm not bashing LFS in any way. 170,000+ miles in under 2.5 years shows it. But I think there are far too many people that go by their first impression, with the attitude that it's a comparison test.
It's not a comparison at all.
Never did 2003.
But I have driven a legend car. And it's dam near dead on.
A legend is pretty much a 4 wheel crotch rocket with a bad case of PMS.
It runs high revs, is light enough that you can push it over on its lid, runs what basically amounts to a hard compound street tire, and spins like a Florida Republican.
The Spec Racer Ford can be compared to the RAC handling wise, so imagine testing LFS for the first time being given that monstrosity.
People are spoiled by what LFS does give them. For example, logitek said he doesn't like that he can't press a button to see his tire temps. Well, I have yet to drive any car that let's me do that.
If you pay attention, you feel how hot your tires are, you can manage your grip with patience. I think its a blast to let someone by so they can burn em up, then run em down late in a race cuz I saved my stuff. THAT is sim racing.
Knowing if yer gonna pass someone on the bottom of turn 4 at Thompson is prolly not gonnawork makes you think before you act, which LFS doesn't really teach you.
I'm an LFS fanboy, and got past rookie oval license in about 5 nights of iracing.
Love it.
The problem is you can't and shouldn't compare the two. They are just different.
If you judged S2 content on your demo experience today, you may not by S2.
So don't judge the whole of iracing off your first month in the rookie class.
14 bucks a month(8 if you go for the best deal), may seem like a lot, but that is less that 50 cents a day. You can beg, borrow or steal that and noone will notice.
Bottom line: LFS is good at being LFS, iRacing is good at being iRacing.